Odoo Python Bootcamp
Connect Python fundamentals with Odoo models, relationships and business logic. Work through guided lessons and game-inspired challenges that ask you to apply the same idea in several different settings, rather than only copy a single example.
65 published lessons and resources. Most are written lessons and challenges, alongside an installation video and a document resource.
OdooClass · Course guide
Learn Python through the Odoo applications you want to build
Connect Python fundamentals with Odoo models, relationships and business logic. Work through guided lessons and game-inspired challenges that ask you to apply the same idea in several different settings, rather than only copy a single example.
65 published lessons and resources · Odoo Python Bootcamp
Explore the course curriculum View price and enrollWhat you will work on
- Practice Python syntax, control flow, functions and data structures.
- Apply those skills to Odoo models, fields, relationships and application logic.
- Reinforce concepts through Monopoly, Risk and air-traffic-control challenges.
Is this course for you?
Beginners learning Python for Odoo development and consultants who want to understand the code behind custom applications.
Before you start
The course begins with Python and Odoo foundations. You will need an Odoo development environment for the implementation exercises; an installation masterclass is included in the opening section.
Your learning path
- Python syntax, control flow, functions and modules
- Odoo architecture, models, ORM and relationships
- Business logic and progressively more involved challenges
- Code-file resources and practical application exercises
What is included today
65 published lessons and resources. Most are written lessons and challenges, alongside an installation video and a document resource.
Environment and version guidance
The course introduction and core outline target Odoo 18. Check the version named in a lesson before adapting its APIs or view syntax to another Odoo release.
See all 65 published lessons and resources
- Lecture 1.1: Introduction to Python and Odoo
- Masterclass: Introduction to Python and Odoo - Installing Odoo
- Lecture 1.2: Python Syntax and Data Types
- Lecture 1.3: Control Flow in Python
- Lecture 1.4: Functions and Modules
- Monopoly Challenge: Basic Control Flow and Method Declaration
- Risk Challenge: Control Flow and Method Declaration
- Master Challenge: Air Traffic Control System
- Section 1: Code Files
- Lecture 2.1: Odoo Framework Architecture - Models
- Lecture 2.2: Models and ORM Basics
- Lecture 2.3: Relationships Between Models
- Lecture 2.4: Odoo Fields and Constraints
- Master Challenge: Implementing Monopoly Game Mechanics in Odoo
- Master Challenge: Implementing Risk Game Mechanics in Odoo
- Master Challenge: Implementing Air Traffic Control System in Odoo
- Section 2: Code Files
- Lecture 3.1: Advanced Python Data Structures
- Lecture 3.2: Using Python Decorators in Odoo
- Lecture 3.3: Error Handling and Debugging
- Lecture 3.4: Scheduled Actions and Automation
- Monopoly Challenge: Advanced Data Structures and Decorators
- Risk Challenge: Error Handling and Game Logic
- Master Challenge: Air Traffic Control Automation System
- Section 3: Code Files
- Lecture 4.1: Creating Your First Odoo Module
- Lecture 4.2: Adding Business Logic to Your Module
- Lecture 4.3: Integrating with Odoo Views
- Lecture 4.4: Reporting and Data Export
- Monopoly Challenge: Building a Complete Game Module
- Risk Challenge: Business Logic and Territory Views
- Master Challenge: Air Traffic Control Module
- Section 4: Code Files
- Lecture 5.1: Working with External APIs
- Lecture 5.2: Security in Odoo Applications
- Lecture 5.3: Performance Optimization
- Lecture 5.4: Packaging and Deploying Odoo Modules
- Monopoly Challenge: API Integration and Security
- Risk Challenge: Performance and Optimization
- Master Challenge: ATC System - Full Deployment Package
- Section 5: Code Files
- Lecture 6.1: Project Genesis — Architecture Vision and System Design
- Lecture 6.2: Domain Modeling — The Trading Data Layer
- Lecture 6.3: The SOLID Strategy Engine — Contracts and Interfaces
- Lecture 6.4: The Observer Pattern — Real-Time Market Data Distribution
- Lecture 6.5: Order Management — Factory and State Patterns Combined
- Lecture 6.6: The Market Scanner — High-Performance Data Processing
- Lecture 6.7: WebSocket and Webhook Architecture — Eliminating Cron Jobs
- Lecture 6.8: OWL Frontend — Real-Time Trading Dashboard
- Lecture 6.9: Portal and User Management — Trading Profiles
- Lecture 6.10: Testing, Backtesting, and Quality Assurance
- Lecture 6.11: Design Documentation — UML, ERD, and Professional Artifacts
- Lecture 6.12: Deployment, Monitoring, and Production Readiness
- Lecture 7.1: Project Vision — Bridging Art and Music Through Technology
- Lecture 7.2: Data Modeling — The Art Domain
- Lecture 7.3: Data Modeling — The Music Domain
- Lecture 7.4: The Association Engine — Connecting Art and Music
- Lecture 7.5: Data Pipeline — Ingesting 1.4 Million Artworks
- Lecture 7.6: Data Pipeline — Ingesting 700K+ Music Tracks
- Lecture 7.7: The Intelligent Music Player — Crossfade Engine and Context-Aware Selection
- Lecture 7.8: OWL Gallery UX — The Art Browser Experience
- Lecture 7.9: OWL Music UX — Player Interface and Music Browser
- Lecture 7.10: The Exploration Experience — Unified Art and Music Discovery
- Lecture 7.11: Search, Discovery, and Personalization — Making 2.1 Million Items Findable
- Lecture 7.12: Performance, Testing, and Deployment at Scale — Production-Ready Platform Engineering
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