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Python Pirate Trader

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Create a game in which players travel between cities, buy and sell goods, and face pirate encounters. The project starts with input and control flow, then grows into an object-oriented game manager with data loaded from a CSV file.

16 linked teaching videos following the project from setup through CSV game data. The closing course-summary entry is awaiting its recording.

OdooClass · Course guide

Make Python click through a pirate trading adventure

Create a game in which players travel between cities, buy and sell goods, and face pirate encounters. The project starts with input and control flow, then grows into an object-oriented game manager with data loaded from a CSV file.

16 teaching videos · Python Pirate Trader

Explore the course curriculum View price and enroll

What you will work on

  • Build a menu-driven game loop with functions, conditions and collections.
  • Represent cities, products and game behavior with classes and a game manager.
  • Implement buying, selling, pirate encounters and CSV-backed game data.

Is this course for you?

New Python programmers and project-based learners who want a compact, connected introduction to application logic.

Before you start

A working Python environment and a code editor. The course begins with project setup, print, input, variables and if/else statements; no Odoo installation is required.

Your learning path

  1. Project setup, functions and a working menu loop
  2. Lists, dictionaries, dates and Python objects
  3. Game manager design and the buy/sell methods
  4. Pirate encounters, CSV data and next steps

What is included today

16 linked teaching videos following the project from setup through CSV game data. The closing course-summary entry is awaiting its recording.

Environment and version guidance

This course develops a standalone Python project. Follow the code and library usage demonstrated in each lesson when adapting it to your own Python environment.

See the published course outline
  1. Project Setup, Print, Input, Variables, and if/else Statements
  2. Learning to Work with Functions
  3. Using While & Break to Create Our Game Loop & Menu
  4. Using Dictionaries, Lists and For Loops for Managing Our Cities
  5. Learn to Use the DateTime Library
  6. Introduction to Python Objects & Object-Oriented Programming
  7. Understanding Class Methods & Properties
  8. Refactoring our Classes and Creating a Game Manager
  9. Finalize the Design of our Game Manager
  10. Implement the Buy Method
  11. Implement the Sell Method
  12. Create the Product/City Class
  13. Making the Game More Interesting
  14. Create the Class for Pirate Encounters
  15. Handle the Pirate Encounters
  16. Loading Game Data from a CSV File

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