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Section 1: Python Basics for Odoo Development
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Masterclass: Introduction to Python and Odoo - Installing Odoo
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Lecture 1.2: Python Syntax and Data Types
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Lecture 1.4: Functions and Modules
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Monopoly Challenge: Basic Control Flow and Method Declaration
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Risk Challenge: Control Flow and Method Declaration
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Master Challenge: Air Traffic Control System
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Section 1: Code Files
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Section 2: Odoo 20 Essentials
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Lecture 2.1: Odoo Framework Architecture - Models
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Lecture 2.2: Models and ORM Basics
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Lecture 2.3: Relationships Between Models
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Lecture 2.4: Odoo Fields and Constraints
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Master Challenge: Implementing Monopoly Game Mechanics in Odoo
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Master Challenge: Implementing Risk Game Mechanics in Odoo
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Master Challenge: Implementing Air Traffic Control System in Odoo
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Section 2: Code Files
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Section 3: Python Logic for Odoo Applications
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Lecture 3.1: Advanced Python Data Structures
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Lecture 3.2: Using Python Decorators in Odoo
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Lecture 3.3: Error Handling and Debugging
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Lecture 3.4: Scheduled Actions and Automation
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Monopoly Challenge: Advanced Data Structures and Decorators
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Risk Challenge: Error Handling and Game Logic
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Master Challenge: Air Traffic Control Automation System
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Section 3: Code Files
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Section 4: Building Practical Odoo Applications
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Lecture 4.1: Creating Your First Odoo Module
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Lecture 4.2: Adding Business Logic to Your Module
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Lecture 4.3: Integrating with Odoo Views
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Lecture 4.4: Reporting and Data Export
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Monopoly Challenge: Building a Complete Game Module
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Risk Challenge: Business Logic and Territory Views
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Master Challenge: Air Traffic Control Module
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Section 4: Code Files
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Section 5: Advanced Python and Odoo Techniques
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Lecture 5.1: Working with External APIs
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Lecture 5.2: Security in Odoo Applications
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Lecture 5.3: Performance Optimization
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Lecture 5.4: Packaging and Deploying Odoo Modules
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Monopoly Challenge: API Integration and Security
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Risk Challenge: Performance and Optimization
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Master Challenge: ATC System - Full Deployment Package
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Section 5: Code Files
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Section 6: Capstone Project — Coinbase Trading Bot
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Lecture 6.1: Project Genesis — Architecture Vision and System Design
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Lecture 6.2: Domain Modeling — The Trading Data Layer
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Lecture 6.3: The SOLID Strategy Engine — Contracts and Interfaces
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Lecture 6.4: The Observer Pattern — Real-Time Market Data Distribution
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Lecture 6.5: Order Management — Factory and State Patterns Combined
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Lecture 6.6: The Market Scanner — High-Performance Data Processing
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Lecture 6.7: WebSocket and Webhook Architecture — Eliminating Cron Jobs
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Lecture 6.8: OWL Frontend — Real-Time Trading Dashboard
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Lecture 6.9: Portal and User Management — Trading Profiles
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Lecture 6.10: Testing, Backtesting, and Quality Assurance
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Lecture 6.11: Design Documentation — UML, ERD, and Professional Artifacts
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Lecture 6.12: Deployment, Monitoring, and Production Readiness
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Section 7: Capstone Project — Art & Music Exploration Platform
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Lecture 7.1: Project Vision — Bridging Art and Music Through Technology
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Lecture 7.2: Data Modeling — The Art Domain
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Lecture 7.3: Data Modeling — The Music Domain
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Lecture 7.4: The Association Engine — Connecting Art and Music
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Lecture 7.5: Data Pipeline — Ingesting 1.4 Million Artworks
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Lecture 7.6: Data Pipeline — Ingesting 700K+ Music Tracks
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Lecture 7.7: The Intelligent Music Player — Crossfade Engine and Context-Aware Selection
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Lecture 7.8: OWL Gallery UX — The Art Browser Experience
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Lecture 7.9: OWL Music UX — Player Interface and Music Browser
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Lecture 7.10: The Exploration Experience — Unified Art and Music Discovery
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Lecture 7.11: Search, Discovery, and Personalization — Making 2.1 Million Items Findable
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Lecture 7.12: Performance, Testing, and Deployment at Scale — Production-Ready Platform Engineering
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