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Odoo Monopoly Tycoon

Odoo Monopoly Tycoon

Learn Odoo development by building a complete Monopoly-style business game. Models, views, game loops, and module design—practical Odoo skills through a fun, project-based curriculum.
395.00
395.0001 USD 495.00
495.00
Responsible Greg Moss
Last Update 08/04/2026
  • Section 0: The professional bar
    2Lessons ·
  • Section 1: Environment & Git
    2Lessons ·
    • Environment — Your Odoo development machine
    • Git branches — Progressive checkpoints without chaos
  • Section 2: Module fundamentals
    4Lessons ·
    • Module scaffold — Your first installable Odoo app
    • Models & fields — Teaching the ORM with game data
    • Relations — Players, properties, and real business shapes
    • Constraints — Rules the database refuses to break
  • Section 3: Domain model — the board as data
    7Lessons ·
    • Domain design — Modeling the board before code sprawl
    • Board & space — Core models of the game world
    • Board data — Seeding the classic 40 spaces
    • Player model — Cash, position, and identity
    • Game state machine — Turns that cannot lie
    • Property ownership — Who owns what, and when
    • Cards — Chance, Community Chest, and seeded effects
  • Section 4: Backend play UI (no OWL required)
    5Lessons ·
    • Views — Forms and lists professionals actually use
    • Menus & actions — Making the engine operable
    • Roll wizard — Transient UI for a real turn
    • Buy wizard — Decisions, not just data
    • Milestone A — A full turn playable in the backend
  • Section 5: Rules engine
    6Lessons ·
    • Money discipline — Cash helpers that stay honest
    • Rent strategies — Rules without a god method
    • Development — Houses, hotels, and mortgages
    • Special spaces — Jail, tax, and GO as policies
    • Card effects — Command-style dispatch
    • Milestone B — Bankruptcy and a real winner
  • Section 6: Security, API & multiplayer readiness
    4Lessons ·
    • Security — Groups, ACLs, and safe multi-user play
    • Concurrency — Turn tokens and double-action defense
    • API contract — JSON surface for future clients
    • Platform stubs — Matchmaking and ranking hooks
  • Section 7: Tests, ship & multi-client roadmap
    2Lessons ·
    • Tests — Proving the engine under change
    • Ship & clients — Checklist and multi-client roadmap