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Section 0: The professional bar
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Section 1: Environment & Git
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L02: Environment
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L03: Git branches
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Section 2: Module fundamentals
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L04: Module scaffold
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L05: Models & fields
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L06: Relations
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L07: Constraints
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Section 3: Domain model — the board as data
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L08: Domain design
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L09: Board & space
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L10: Board data
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L11: Player
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L12: Game state
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L13: Property
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L14: Cards
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Section 4: Backend play UI (no OWL required)
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L15: Views
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L16: Menus
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L17: Roll wizard
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L18: Buy wizard
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L19: Backend playable
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Section 5: Rules engine
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L20: Money
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L21: Rent
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L22: Development
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L23: Special spaces
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L24: Card effects
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L25: Bankruptcy
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Section 6: Security, API & multiplayer readiness
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L26: Security
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L27: Concurrency
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L28: API contract
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L29: Platform
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Section 7: Tests, ship & multi-client roadmap
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L30: Tests
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L31: Ship & clients
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